Game Design & Development — Akeem Pennicooke
Game design, gameplay systems, level design, and interactive experiences built in Unreal Engine 5 and Unity.
Capabilities
- Game design and systems design
- Level design and world building
- Unreal Engine 5 development
- Unity development
- AI-assisted game development with MCP workflows
- Interactive and immersive experiences
- Game UI/UX design
Projects
- Yakult Ajumma
A mobile and PC indie game inspired by Korea’s Yakult Ladies, blending cozy delivery simulation with cultural storytelling.
My role: Game Design, Production, Creative Direction, UI/UX
- Jamaican Ludi
Jamaican Ludi brings the classic Jamaican yard game into a vibrant 3D world. Released September 25, 2026, it is available on PC through Steam Early Access, iOS, and Android. Built in Unity 6, the game supports 1–4 players, double-dice Jamaican rules and single-dice play, solo matches against CPU opponents, hot-seat practice, and public or private online rooms. CPUs fill empty seats, and online matches offer winner-takes-all pots using in-game coins with no cash value. Beyond the board, Crack the Pig adds a dice-driven bonus game, while Trophy Road, achievements, daily rewards, global leaderboards, and customizable boards, pawns, dice, and emotes extend progression. PC voice chat and support for 13 languages bring the familiar competition and social energy of Ludi to players around the world.
My role: Game Design, Production, Creative Direction, UI/UX
- Street Boy
A Jamaican cultural game following Arlinton as he takes on odd jobs with his hand cart to help his community and earn money for school.
My role: Game Design, Production, Creative Direction, UI/UX, Programming
- Box Juice Mobile
A truck-driving stunt game with six open-world maps based on real Jamaican locations. Concept, gameplay mechanics, UI and trailer by Akeem Pennicooke.
My role: Game Design, Production, Creative Direction, UI/UX, Programming
- Juke Town
An online multiplayer 3D world inspired by Chicago’s Footwork culture, bringing together dancers, producers, DJs and fans.
My role: Game Design, Production, Creative Direction, UI/UX, Programming
- Portal Ball
A round-based arcade physics game: push an objective cube into a portal while avoiding enemy balls, with timed scoring and power-ups.
My role: Game Design, Production, Creative Direction, Programming