— PROJECT NAME

Yakult Ajuma


— ROLE

Game Design

Production

Creative Direction

UI/UX


— DATE

05.19.2025

Yakult Ajuma is a mobile and PC indie game I created, inspired by my trips to Korea and the experience of buying yogurt from real-life Yakult Ladies. I thought their daily routines were fascinating and wanted to turn that into a unique and heartfelt game.


As the original creator and producer, I led the game design, development, and creative direction. The game blends cozy delivery sim mechanics with cultural storytelling, where players take on the role of a hardworking ajuma delivering drinks through vibrant neighborhoods.

Street Boy – Concept / Game Director

Arlinton is a young, adventurous Jamaican boy determined to help his community and discover his purpose. The story is set in a small neighborhood in eastern Portland, Jamaica, where Arlinton lives with his grandmother. Orphaned and unable to afford school, he takes on odd jobs with his hand cart, working tirelessly around the community to earn enough money to return to school next semester.

Learn more at: https://www.streetboyja.com Street Boy is the first Jamaican cultural video game that follows a young boy finding his place in his community.

Box Juice Mobile – Concept / Game Director

Box Juice Mobile is a Truck driving stunt game with 6 open world maps based on real locations in Jamaica!

Take Jamaican box trucks and push them to their limits. Drive around popular hot spots, Freedom Park, Fire up your nitro, hit stunts, and ramps, and smash and collect coins to unlock vehicles.

I created the concept, gameplay mechanics, UI, and gameplay trailer.

https://www.artstation.com/artwork/wJ2Nkw Juke Town is the first game inspired by Chicago’s unparalleled Footwork culture. It brings together a community through social networking, music, parties, and Footwork dance battles—simulating a vibrant, real-life scene. The game connects Footworkers, producers, DJs, and fans in an immersive online multiplayer experience set in a dynamic 3D world.


Juke Town was born after my trip to Chicago, where I shot my short film Footwurk – The Legacy—a documentary exploring the city’s underground dance culture.


Watch it here: https://www.youtube.com/watch?v=PIIwvicMZsU

As this is my original IP, I led everything from concept to execution. The initial version was built in Unity, with plans to port it to Unreal in the future. Juke Town has been sitting quietly on my hard drive for years, and this is the first time I’m really reflecting on how much work went into it. Back in 2017, this was my dream project—and hopefully, it’ll finally see the light of day soon.